_____ ____ __ ____ __ __ _____ _ __ _
/ ___) _ \ ) _ \ ) / ) __ \ \ / )\ / )
/ /_ / /_) / / /_) / /_/ / /__) / \ / /\ \/ /
/ ___) ___/ / ___/ __ / ___ / /\ \/ / \ /
/ /__/ / / / / / / / / / / / / \ / / /
(_____)__/ (__/__/ /__/ /__/_/ /_/_/ (_/ /_/
Epiphany is (or wants to be :) a multiplatform clone of Boulderdash.

The player must collect all valuable minerals scattered in levels,
avoiding being hit by a falling boulder, or (worst) by a bomb.
It is released under the terms of GNU/GPL.
It is written entirely in C++, using SDL (www.libsdl.org) as graphic,
and SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/) as sound library.
Epiphany is mainly developed under GNU/Linux, but from time to time I check the code to permit compiling under win32 (using Dev-C++).
You can download the binaries for your system, or you can compile it yourself from the sources (only for experts).
Latest version: 0.7.0
Binaries:
(download binaries for Linux-i386 on Sourceforge) (need libSDL.so and libSDL_mixer.so)
(download win32 binaries)
Source:
(download source tar.gz on Sourceforge)
(download source tar.gz for Dev-Cpp on Sourceforge)
(download debian package)
Eric Mangold made a level editor (using python) and a patch for testing levels. You can find them on epiphany-editor project page, hosted by Berlios.
For any comments, bug reports, ideas, graphic or sound or level contributions, or <whatever you want>, write to Giuseppe D'Aquì - giuseppe[dot]da[at]gmail[dot]com